![]() These are always tough decisions because the dire penalty is restarting all over again.īut the good thing is that even though you’re constantly being sent back to the beginning of the game, you do gain a sense of progression. Sometimes you’ll meet an elite enemy that’s tough to kill but leaves behind tons of goodies – is it worth the risk of fighting, or so you press on? And sometimes you’ll come across a cursed chest with amazing treasure – but if you open it, you’ll have to kill ten enemies without taking a hit to lift the curse. There have been loads of occasions where I’ve been low on health but just wanted to push on a bit further to uncover some better weapons – sometimes it pays off, but if it doesn’t and you die, you’re sent right back to the beginning of the game. But each level also has various power scrolls scattered around, which boost your attack and health – for the maximum chance of survival, you need all of these, but do you risk fighting through the hordes of monsters to get them? And that’s the game in a nutshell – a perfect balance between risk and reward. ![]() If you can get through a level, your health is topped back up to full and you can choose a helpful mutation for the next one, like a bigger health bar or more powerful combos. ![]() The thing is though, you’re always torn between exploring and simply surviving. Monsters drop gold when they die, and most levels have a shop where you can buy better weapons – but you can also find them hidden in chests and tucked away in secret rooms. You can also equip two skills or grenades, if you can find them – these include things like ice grenades or traps you can lay down to damage monsters and stop them chasing after you. And now the island is infested with monsters.Īt the start, you have a rusty old sword and space for a secondary weapon – you’re given the option of picking up a bow or a shield. This is your avatar, and you find yourself in a prison on an island where something has gone very wrong indeed, with clues in the environment hinting there has been some sort of disease outbreak. The game starts with a squelchy green bundle of matter dropping from a pipe and then crawling towards a headless corpse, which it then reanimates. And most important of all, Dead Cells is a hell of a lot of fun. I have uttered many, many choice swear words while playing Dead Cells.īut the important thing is that every one of those deaths felt fair – I knew what I’d done wrong and vowed to do something different on my next run. You will die and die again, and each death puts you back to the very beginning of the game. This review is part of Metroidvania Month.ĭead Cells is hard, let’s get that out of the way first.
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